ASSEMBLING CLUES
Thanks to George Miller, who created puzzles 3 and 4.
1. GUISE
2. SENSE
3. DEBTS
4. OUTDO
FINDING PATTERNS
1. Straight vs. curved
2. Touch the baseline at two points vs. touch the baseline at one point
3. Hole vs. no hole
4. First half of the alphabet vs. last half
5. Symmetrical vs. asymmetrical
7. Could hold water vs. couldn’t hold water
FOCUS ON FRAGMENTS



