ASSEMBLING CLUES

Thanks to George Miller, who created puzzles 3 and 4.

1. GUISE

2. SENSE

3. DEBTS

4. OUTDO

FINDING PATTERNS

1. Straight vs. curved

2. Touch the baseline at two points vs. touch the baseline at one point




3. Hole vs. no hole

4. First half of the alphabet vs. last half

5. Symmetrical vs. asymmetrical

7. Could hold water vs. couldn’t hold water

FOCUS ON FRAGMENTS